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Some of the code included with the engine sources is not licensed under the GNU GPL v2:
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Serious Engine is licensed under the GNU GPL v2 (see LICENSE file). SeriousSkaStudio has some issues with MFC windows that can prevent the main window from being displayed properly. $(SolutionDir).\Bin\Debug$(TargetName).exe`īefore starting the build process, make sure you have a "Temp" folder in your development directory. When running a selected project, make sure its project settings on Debugging is set to the right command: You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( ) However if you want to open or modify levels from Serious Sam Classic: The First Encounter or The Second Encounter (including most user-made levels), you will have to copy the game's resources (.GRO files) into the engine folder. This version of the engine comes with a set of resources ( \SE1_10.GRO) that allow you to freely use the engine without any additional resources required. In case if you need IFeel support you will have to copy IFC22.dll and ImmWrapper.dll from the original game into the \Bin\ folder. IFeel support is disabled in the open source version of Serious Engine 1 due to copyright issues. In case if you need to create new models you will have to either use editing tools from any of the original games, or write your own code for 3D object import/export. The amp11lib.dll is distributed with older versions of Serious Sam: The First Encounter.ģD Exploration support is disabled in the open source version of Serious Engine 1 due to copyright issues. If you need this feature, you will have to copy amp11lib.dll to the '\Bin' directory (and '\Bin\Debug' for MP3 support in debug mode).
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To build Serious Engine 1, you'll need Visual Studio 2013 or 2015, Professional or Community edition ( ).ĭo not use spaces in the path to the solution. These have been modified to run correctly under the recent version of Windows.
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Depend Used to build a list of dependency files based on a list of root files.DecodeReport Used to decode crash *.rpt files.
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